
The chassis and tube are separate components don't think as them as the same piece and tied to each other.

The Toshiba tubes like what I have are tri-sync 15/24/31KHz (if people own different tubes even the same one, that will need checking by actual testing of the yoke by someone) Joey explained the frequency is the horizontal scanning rate of the tube left to right when we know Hz as the vertical scanning or refresh rate top to bottom also known as page refreshing, both the horizontal and vertical are refresh rates as you would gather by now being opposite axis.Īll arcade monitor's vertical refresh rates are 60Hz, TV's are 50/60Hz NTSC/Pal respectively, secam etc use slightly different color and processing encodings at that rate and then new high end monitors can be up to 120Hz.Īrcade monitor resolutions are usually EGA or CGA resolutions (don't confuse this with the color space / amount which is slightly different) the latter CGA being the common standard at 15KHz horizontal scanning rate which are lower than VGA the tri-syncs can do 640x480 max but weren't intended to do that originally, with some later, the last multisync tubes being able to do up to 1024x768 resolution. Some of this info below has been sourced from Joey, other stuff I found out totally on my own despite asking around.

ULTRACADE GAME PACKS LOST KEY CODE FULL
I have some info on monitors etc to share, this will be a bit of a lesson on monitors so feel free to skip the bulk of this post if you already know this stuff.īut I am posting it just to help others out who may be new like me to save them from asking for this and getting no replies or searching and no threads with this explained simply like I have done going through pages of google search.įirst I like to thank Joey at Jomac for taking his time last night to email back with a lot of info which I had asked on 3 forums without the full info given just snippits I didn't understand as it wasn't explained, I can't thank him enough for supplying the info and a little history lesson about it all.
